Noah+Geisel

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> www.alicechristie.org/geocaching** > alice.christie@asu.edu > > > **Gidizenship, citizenship**__ > Anne Collier, Vicki Davis (coolcatteacher), Marianne Malstrom, Bron Stuckey > > Definition: > Critical thinking and ethical choices > about > the content and impact > on > Oneself, others and one's community > of > What one sees, says, and produces > with > Media and technology > > Learning to assess risk = long-term safety > > Pillars of citizenship learning Bl It is critical that we have virtual worlds in schools in order to model appropriate behavior Citizenship must be Social Norm "What you do at home will become our business if it affects the environment at school" teen2teen.wikispaces.com
 * My notes from the entire conference:**
 * __**www.googletreks.org
 * infrastructure
 * QuestAtlantis.org
 * Virtual world: community, responsibility, values, security
 * Practice
 * Guidance

Second Life Rules: 1. Respect 2. You have to agree Structure for currency and exchanges STUDENT-CREATED CONSTITUTION...WOW!!!!

www.digiteen.org Build a bridge to a Digiteen Society Computers have no brains, so we must get students to use their own! "Humanize the person on the other end of the technology"...flying a drone bombing mission doesn't require you to hit a location, you are killing people!

__**Can Technology Help Save At-risk Students?**__

Blah

__**Using the News**__

Critical thinking & video projects

@http://ow.ly/24mAU Rick Steaves (sp) tours of ancient rome app Running google apps, especially FORMS MacArthur Foundation (DML?) Kaiser Family Foundation Joan Ganz Cooney Foundation at Sesame Workshop TCEA link has good info w/links to apps Appolicious: curated lists of apps iEAR.org
 * iPods**

PLANT CONTENT AND LET KIDS STUMBLE UPON IT THEMSELVES AS THEY EXPLORE THEIR IPODS...THEY ARE BEHAVING OFF-TASK YET STAYING SOMEWHAT ON-TASK.

iPod apps "Martha Speaks" app PBSkids play
 * __Interactive Whiteboard Games - PBS Kids__**

NORM THE GAME PLAY BEHAVIOR -Positivity -Participatory (not just the player at the board)

Technology mentor creates monthly cd distributed to all staff in district of tips, tricks, games, etc.

Good games: engaging, diverse learning styles, easy to use, interactive, educational Pit Falls: too many steps before accessing the game, lack of continuity

Evaluating games
 * Appearence
 * Content - tied to curriculum?
 * Navigation AND Educational aspects
 * Continuity, and options (can they proceed to next level?)
 * Engaging?
 * Would you recommend it? To whom?
 * Educator feedback (what did teachers think?)

__**Google Earth - Spatial Thinking**__ http://center.uoregon.edu/conferences/ISTE/2010/handout_uploads/KEY_48675330/Kolvoord_Kolvoord_ISTE_2010.pdf

Spatial Thinking is an ability to visualize and interpret location, distance, direction, relationships, movement and change over space. Everyday activities involving spatial thinking tasks: lifting spoon from bowl to mouth, getting dressed, walking to the bus... Curriculum thinking about space: earthquakes, layout of cities, natural disasters...we do it a lot but not very intentionally in terms of thinking spatially Thinking WITH space (representations): Concept maps,

GIS is all about databases connected to maps Moving beyond GoogleEarth: delving deeper and going from simply visualizing to ANALYZING

Click on the clock icon at top of image on Google Earth and you can view it over time to see how the space has changed.

www.arcgis.com (Global Imaging System)
 * data supplied by GIS professionals
 * Choose data to add under "add layers"

AEJEE http://www.esri.com/software/arcexplorer/download-education.html
 * Lots of data (like census data)

__**Interactive Portfolios Dr. Helen Barret**__ http://www.slideshare.net/eportfolios/necc2010 electronicportfolios.org @eportfolios http://www.slideshare.net/eportfolios/presentations

Challenge: tough to get started if culture of portfolios doesn't already exist as there is dual learning track of figuring out technology & pedagogy

Purpose: Reflect, dialogue, showcase, feedback Student ownership, self-awareness, expression A portfolio tells a story; a story about knowing... "It is a reflection of the student as a person undergoing continuous personal development, not just a store of evidence"
 * A portfolio is a persuasive document, NOT a collection of documents**


 * Portfolio || Social Networking || Technology ||
 * Collection || Connect (friending) || Archving ||
 * Selection (hyperlinking) || Listen (reading) || Linking/Thinking ||
 * Reflection || respond (commenting) || Digital Storytelling ||
 * Directions/Goals || Share (linking/tagging) || Collaborating ||
 * Presentation ||  || Publishing ||
 * Feedback ||  ||   ||



Deep learning (slide 16)
 * involves reflection

Students should have Multiple portfolios for multiple purposes...stored in ONE place Some assess for teacher data, some for school/district data, and some for providing insights to the LEARNER Assessments OF learning vs. Assessments FOR learning

Portfolio as Product (Presentation portfolio...ORGANIZED THEMATICALLY FOR OUTSIDE AUDIENCES...showcase) or Portfolio as Process (Working portfolio...ORGANIZED CHRONOLOGICALLY...learning/reflection) Autonomy: Choice, Voice, Sharing, Feedback, Immediacy (Intrinsic motivators)

"Reach should exceed grasp"

Portfolio Way of Thinking (slide 66)

Tough decision in using portfolio as Accountability/Compliance centered or for Continual Improvement (the former results in loss of AUTONOMY/intrinsic motivation)

Do your portfolios have CHOICE & VOICE? Portfolios should be more CONVERSATION than PRESENTATION (checklists)

__**21st Century Visual Literacy**__ www.chuckginter.com

www.magpi.net

Historical photographs: snapshot of history or representation of historical event? "Perception controls our reality"

Google video: Dewitt Jones "celebrate what's right with the world" The Dove self-esteem project...google video "Dove - Evolution Commercial"

www.Drhowie.com (presentation downloads: 3 different ones all have "ISTE" in title of links) howie@frontier.net www.toolsfortheclassroom.com @hdiblasi
 * __Google: 25 Things you did not know it could do__**

27 special features www.google.com/help/features.html Also: cheatsheet www.google.com/alerts

Transliteration

for pdfs, files, etc: Search: "21st Century learning filetype: pdf"

"More search tools" button on bottom left sidebar > Timeline - helps slim down search results (by time) > Wonder Wheel - Creates graphic organizer/idea map that starts to break search down by sub-terms

Advanced Search "search within a site or domain" allows you to compare/contrast (ex: "UK" will only show you British versions of the story)

Google Scholar Search http://scholar.google.com/

Google Custom Search Engine www.google.com/cse/manage/create

www.google.com/dirhp Creates yahoo! style search environment with predetermined categories

"link:www.sitename.com" will tell you how many other sites are linking back to your site

Google Reader www.google.com/intl/en/googlereader

labs.google.com Tells you what's going on in beta development (employee 20% time)

Google Image Swirl Does Wonder Wheel style of spoked graphic organizer of image search results

"Usage rights" (allows search by permission...creative commons, etc)

Google SketchUp Software you download

GoogleMaps www.livephysics.com/ptools/dig-hle-through-earth.php (Where would you go if you dug a hole straight through the Earth?) GoogleMaps Mashups: googlemapsmania.blogspot.com GoogleMoon GoogleMars google.com/mars GoogleSkyMaps

Google Apps Education Edition: Sites Books

GoogleTrends

iGoogle: Personalized...add gadgets

Expanding Horizons: aimed at girls' interest in STEM

Product search

Orkut Google's facebook

Knol Google's wkipedia arstechnica.com

__**Using Google Apps in Education**__

www.connectingeducation.com

__**21st Century Tools, 20th Century Schools: Headware not hardware for digital learners**__ Ian Jukes & Frank Kelly

We're using new technology to reinforce old ways of thinking/teaching

__**Using Blogger with class**__ http://www.tammyworcester.com/ Lots of handouts and step-by-step ways of doing stuff